Posted on 22 October, 2016 at 12:43AM
Some games fall into a category I call “mystical”. These games inspire the imagination and there seems to be more to the world than what you can see at face value. One of exemplary game series are that of the character Rayman. Just look at Rayman himself, he has no arms or legs, so his body parts just float! When I first played the demo for the Dreamcast version of Rayman 2 at nine years old, I knew it was something special. Though strangely, I didn’t really play Rayman 2 until this year. Perhaps it’s because when I rented Rayman 1 many years ago, I was put off by the crushing difficulty. Thankfully that’s not the case with the second one.
Posted on 10 September, 2016 at 3:52PM
Super Mario World, subtitled Super Mario Bros. 4 in Japan, was the launch title for Nintendo's 16-bit console, the Super Nintendo Entertainment System, and as such, was serious business. It came packaged with every SNES bought at the time, so just about every SNES owner got to experience the grandiose world of Mario, in all its 16-bit wonder. This game is the sequel to the most excellent and amazing Super Mario Bros. 3 for the NES. That's a lot to live up to, you know. Some say Super Mario Wo
Posted on 30 March, 2016 at 07:49AM
Mischief Makers is a mostly 2-D side-scrolling platform video game developed by Treasure for the Nintendo 64. It was originally released in Japan on June 27, 1997, North America on October 1, 1997, and Europe and Australia on January 15, 1998. The game was published by Enix in Japan and Nintendo in North America and Europe. This is the first 2-D side-scrolling game for the N64 and Treasure's first title for a Nintendo platform. Previously, Treasure worked on such games as Gunstar Heroes and D
Posted on 4 March, 2016 at 03:19AM
Since Star Fox Zero is coming to the Wii U next month, I figure I'd take this opportunity to review my favorite game in the Star Fox series. Star Fox 64, known in Europe and Australia as Lylat Wars, is an on-rails shooter video game published and developed by Nintendo for the Nintendo 64. It was originally released in Japan on April 27, 1997, North America on June 30, 1997, Europe and Australia on October 20, 1997, and Korea in 1997. The game later got a remake on the Nintendo 3DS in 2011. Th
Posted on 21 February, 2016 at 08:58AM
Last week I briefly discussed how I used to love to explore in Super Mario 64. Well, some games are built around this idea of exploration. This has become quite a ubiquitous thing in gaming these days, what with all the "open world sandbox" games that come out. However, in a much simpler (and more memory-limited) time, we had the so-called "Metroidvania" genre. My most recent trek in this genre came by way of Metroid Prime 2, which incidentally would be a terrible game to be introduced to the genre through. Not because it's a bad metroidvania game or anything but more on that later. I have played Metroid Prime, the first one, but since I played this one much more recently I feel it'd be a better review if I talk about the second game instead.
Posted on 13 February, 2016 at 4:12PM
I love looking at games from what amounts to the puberty of video games, there's so many things to talk about. Transitioning to 3D was an awkward time for video games. Many 3D games of the era had what are commonly referred to as "tank controls" -- You turn your character left and right, and then you move forward and backwards. You never performed these actions at the same time, until Super Mario 64. SM64 changed how 3D controls were thought of, thanks in part to the analog stick on the N64 controller.
Posted on 12 July, 2015 at 7:05PM
President and CEO of Nintendo, Satoru Iwata, passed away on July 11.
I've known about the guy since before he became Nintendo's president, back when he was a programmer at HAL Laboratory, through reading issues of Nintendo Power. I still remember being surprised when he was crowned president, because it seemed like such an unexpected thing at the time, for someone at his position to ascend to the top so quickly. Being that I've been playing HAL's games ever since I was a kid, Iwata's
Posted on 6 July, 2015 at 9:09PM
I'm pretty biased while reviewing certain games, but I'd have to say I'm especially biased with Yoshi's Island. You see, Yoshi's Island was the first SNES game I played, at the tender age of five years old. My family was pretty late in the game (heh) when it came to the SNES; we were a Sega Genesis family throughout the early-mid 90's. My dad bought a SNES in 1997, so we ended up the the SNS-101 model (which I still use as my main SNES to this day, screw the haters), and I suspect he thought it was a new console... but I'm not entirely sure. Later that year, or perhaps early the next year, we got a Sony Playstation. If you read the linked Wiki article, you'd know that Yoshi's Island was one of the pack-ins, and was indeed the one we got with it.
Firstly, it must be stated that Yoshi's Island is pretty divergent from the Mario titles that came before it, in many ways:
Posted on 4 July, 2015 at 5:58PM
Happy 4th of July, everyone! To celebrate, here's some cool bit of retro related news. First, in the event that you don't already know this, I'll give a little background information to help you understand the context behind this story: around 25 years ago, Nintendo and Sony entered into a partnership to create a CD capable console, but those plans fell through and the thing never saw commercial release. There were, however, a number of prototypes produced. One of those prototypes has alleged
Posted on 23 June, 2015 at 10:29PM
Apparently, Nintendo was seriously considering releasing a new F-Zero for the Wii U at some point. According to this, Nintendo asked the Burnout and Need for Speed developer, Criterion Games, to create a demo for a new possible F-Zero title for the Wii U. Former Criterion Games creative director, Alex War