Retro of the Week Logo
A New F-Zero for Wii U Was Planned
Posted by GamersTavern
Posted on 23 June, 2015 at 10:29PM ↑ 2 ↓ 0
A New F-Zero for Wii U Was Planned

Apparently, Nintendo was seriously considering releasing a new F-Zero for the Wii U at some point. According to this, Nintendo asked the Burnout and Need for Speed developer, Criterion Games, to create a demo for a new possible F-Zero title for the Wii U. Former Criterion Games creative director, Alex Ward, confirmed that Ninendo wanted them to work on a new F-Zero in early 2011, so that the game could be unveiled together with the console at E3 of the same year. Man, what a crazy E3 that would have been! Unfortunately, Criterion was too busy working on other stuff to help Nintendo develop a new F-Zero, and they declined Nintendo's offer. Ever since then, there hasn't been any evidence to suggest that Nintendo is still pursuing development of a new F-Zero.

The last home console release o

Continue Reading »

Newton's Laws in Video Games
Posted by Billy
Posted on 13 June, 2015 at 9:44PM ↑ 2 ↓ 0
Newton's Laws in Video Games

As computer hardware technology has gotten faster and more advanced, so too has the entertainment software running on it. I am speaking of course, of video games. Increasingly important in today’s video games is the use of physics. In order to become immersed in a video game, players often expect the game world to react in a realistic way, which means physics calculations. In real life, we explain how objects move and interact using Sir Isaac Newton’s three laws of motion. In video games, we also apply these same laws, but in a video game context. Indeed, the process of applying Newton’s laws in a video games is often called a “simulation”, often through the use of a special sub-system called a “physics engine”.

Continue Reading »

Sonic R
Posted by Billy
Posted on 23 April, 2015 at 1:52PM ↑ 1 ↓ 0
Sonic R

Like a lot of people here in the US, I missed out on the Sega Saturn when it was still in production. As a kid, I always wondered what games I was missing out on, since we had a PlayStation. I was a huge fan of the Sonic the Hedgehog games on Sega Genesis, and seeing how the Saturn was also a Sega console, I thought I was missing out on some cool Sonic games. Turns out that, well, I really wasn't. The only game I really missed out for years was Sonic Jam, which was just a compilation of the original Genesis Sonic the Hedgehog titles, with a small 3D level to explore thrown in. (Interestingly, I've heard that this 3D level was the result of a game Sonic Team was working on, that eventually became Sonic Adventure on the Dreamcast.) The only other two Sonic games for Saturn I played on PC; Sonic 3D Blast and, of course, Sonic R.

Continue Reading »

Spyro the Dragon
Posted by Billy
Posted on 18 March, 2015 at 2:34PM ↑ 1 ↓ 0
Spyro the Dragon

I have interesting history with the Spyro series. My first exposure to it was the demo of the first game included with Crash Bandicoot: Warped, its inclusion owed to the fact that Naughty Dog and Insomniac had a working relationship. Years later I found myself in a video rental store picking out a game to rent. Spyro 2 caught my eye, and I rented it, played it, and really enjoyed it. Spyro 2 is definitely my favorite of the series, and the one I would recommend overall. However, recently I saw a 100% speed-run race of the original Spyro the Dragon, so I was reminded that I have never completed any of the Spyro games to 100% completion. Inspired, I chose to finish the original.

Continue Reading »

Top 10: Post-2000 PC Games Part 2
Posted by Swifto
Posted on 12 October, 2014 at 00:31AM ↑ 1 ↓ 0
Fistful Of Frowns
Posted by Metal_Kitty666
Posted on 2 October, 2014 at 5:51PM ↑ 1 ↓ 0
Metal Gear Solid
Posted by Billy
Posted on 11 August, 2014 at 10:18PM ↑ 1 ↓ 0
Metal Gear Solid

I know you've read the title already, and I know you (if you're a gamer at all) already have a flurry of thoughts rushing into your head about Metal Gear Solid. There have been many installments of the Metal Gear franchise since 1998's Metal Gear Solid. I want you to try to forget all that. Forget all the lore the sequels have brought into the series. Forget the remake on the Nintendo Gamecube. Forget about the upcoming MGSV. Heck, maybe even forget about the original Metal Gear MSX games (we sure didn't know about them here in America in 1998). Let's start fresh again, and take a look at a PlayStation classic.

Continue Reading »

Might be useful to someone: Line of sight testing in a 2D tile based game
Posted by Billy
Posted on 28 May, 2014 at 4:56PM ↑ 1 ↓ 0

The following C++ function does line-of-sight testing for a 2D game that uses tiles. The level map is a multidimensional array of integers (levelmap[LEVEL_HEIGHT][LEVEL_WIDTH]) that represent each tile; 0 signifies and empty tile, any number higher than that is solid. A vector2 is just a datatype that contains an object's x and y position.

// Check line of sight between two points (usually the camera/player)
// Based on Bresenham's line algorithm
// Returns true if line of sight is achieved
bool CheckLine(sf::Int8 levelmap[LEVEL_HEIGHT][LEVEL_WIDTH], sf::Vector2f A, float rotationA, sf::Vector2f B) const
{
    // Make

Continue Reading »