In a realm beyond sight,
The sky shines gold, not blue.
There, the Triforce's might
Makes mortal dreams come true.
Here at Retro of the Week, we talk about retro games a lot, but why do we yearn for these titles so? Is it simply nostalgia? Some of my earliest memories include playing video games on my dad's NES. One title that always stuck out to me was The Legend of Zelda. To my young mind, it probably had more to do with the slick golden cartridge than anything else, but though I didn't really get how to play, I did enjoy swinging that sweet, sweet sword-gun.
Press the fast forward button on your VCR and set the clock to the 90s, when the Super Nintendo Entertainment System was king. When I got The Legend of Zelda: A Link to the Past, memories of that older game came flooding back, and I knew this would be the start of a whole new era for me.
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Ace of Spades, we all love Motorhead; I know I do. So, when I first watched the trailer to this game I was taken in by the fact that they were using Motorhead's famous Ace of Spades to accompany the gameplay. First of all, I loved that, that had me pretty much sold anyways and the gameplay looked pretty decent as well, it kind of seemed like a mix between Team Fortress 2, which is a game I love, and Minecraft, which is a game I have never pla
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I usually hate blanket terms like "the best" anything, but let's be honest here, on the NES there was one game that was a shining example of what the machine could do. It had the graphics, it had the speed, it had the music, and it had the two player battle mode. That game was Super Mario Brothers 3.
Released in Japan on October 23rd, 1988, which is 25 years ago, Mario 3 made it to the United States in February 1990, presumably due to all the dialog that had to be translated. I mean, let's face it, with over twenty lines of dialog, this game had probably the most immersive story seen in video games at the time.
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Multiplatform releases were somewhat of a rarity back in the 16-bit days. Game consoles were just too different from each-other, so it wasn't an easy thing to do. Which brings me to another game from my childhood -- Pitfall the Mayan Adventure, which was on fucking everything. Sure you had the occasional game that came out on the Genesis and Super Nintendo ala Bubsy, but this game was on almost any machine you can name back on the day: SNES, Genesis, Sega CD, 32X, Atari Jaguar, PC, and even got a port later on for the Gameboy Advance. For the sake of this review I'll be focusing on the Genesis/Sega CD version (they're very similar minus a few differences, more on that later).
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