I've been a fan of Naughty Dog for a long time. As a kid, I played the hell out of the Crash Bandicoot games, until I 100%'d each one. (I never got the full 105% in Crash Warped though, shame!) However, when the sixth generation of consoles came around, I decided on a Dreamcast... and then when that died, a Gamecube, since I was 9 and all the games I cared about were coming out for it. This meant that post-PS1 I missed out on the games Naughty Dog went on to make. See, after the PS1 Naughty Dog was bought by Sony, which meant that they had to leave behind their intellectual properties they created under Universal Interactive. This meant no more Crash Bandicoot from Naughty Dog, and Universal would get other companies to make games like Crash: The Wrath of Cortex. No, Naughty Dog moved onto greener pastures with Jak and Daxter, which I didn't play until years later.
Posted on 21 August, 2016 at 12:27AM
Posted on 5 August, 2016 at 7:55PM
Axelay is a space shooter video game developed and published by Konami for the Super Nintendo Entertainment System. It was released in Japan on September 11, 1992, North America in September 1992, and Europe on September 30, 1993. The game was originally intended to be a Japanese exclusive, but was granted release elsewhere due to numerous letters from eager fans and critics. If the game is completed on the hardest difficulty, a message pops up promising a sequel, but no such thing was ever released. One of the programmers for this game, Kazuhiko Ishida, later departed Konami and went on to help the founding of Treasure, the company that created such memorable classics as Gunstar Heroes. In any case, Axelay is similar to other Konami space shooters like Gradius and Life Force, but it uses the Super Nintendo's Mode-7 graphical effect to produce an interesting perspective. Many magazines of the time lauded Axelay as being one of the best shooters on the SNES. It doesn't take a rocket scientist to figure out why; the game is quite good.
Posted on 10 June, 2016 at 10:27PM
One of the main reasons I helped start RotW was because I'd have an excuse to code a website from scratch. RotW is a great project to work on, and I'm not sure I'll ever give up on it completely. (I even just renewed the domain name!) I've always had interest in sharing the code to RotW, and possibly give back to the community a little, but I've been putting it off until now.
Hopefully someone out there will find this code useful. I decided on the GPLv3 license, because it seemed to align with what I'd like RetroCMS to become ideally. I encourange anyone out there with PHP knowledge to give it a try. I'll gladly help anyone who's interested. And if you submit any improvements, I'll gladly add them to the repro, and subsequently to RotW itself.
Check it out:
Posted on 24 April, 2016 at 1:49PM
Wild Guns is a video game developed by Natsume for the Super Nintendo Entertainment System. It was released in Japan on August 12, 1994, North America in July 1995, and Europe on October 30, 1996. The game was published by Natsume in Japan and North America and Titus Software in Europe. This game was originally supposed to be released in North America during the third quarter of 1994, but it got delayed to 1995. There were even a couple of North American magazines that reviewed the game in 1994 despite its eventual 1995 release, which probably baffled some poor souls back then. Luckily, since we live in the future, we no longer have to worry about the delayed release date of an old SNES game. Games like these are now referred to as Cabal shooters, because they play similarly to an old arcade game from 1988 called Cabal. Stylistically, Wild Guns is reminiscent of another arcade title by Konami known as Sunset Riders, but the game play is closer to Cabal. Regarding the game itself, Wild Guns is one of the best games on the SNES that nobody knows about. More people know about it nowadays, but still not nearly enough.
Posted on 16 April, 2016 at 4:10PM
So if you don't know, id Software is running an open beta for the new Doom (confusing, yes it's just called "Doom"). Doom is going to come out on May 13th, so it’s about a month away. I spent some time with the open beta, and I have to say it’s looking promising. Just like Wolfenstein: The New Order, Doom is looking to be a good mix of old and new styles of shooters. However, the open beta is multiplayer only, and is pretty light on content so it’s too early to say for sure. While there are certainly things I love about this open beta, there are also things I don’t quite like about it.
Posted on 10 April, 2016 at 09:30AM
I remember when I first heard about Sega leaving the console hardware business. I was so confused! Sega had always been the counter to Nintendo. Nintendo made consoles, Sega made consoles, but now there were going to be Sega games on Nintendo consoles! For anyone who grew up in the 90’s, this was crazy news. We learned in hindsight, that Sega of Japan was ran by a group of rabid monkeys or something. Purposefully sabotaging their company due to their jealousy over the success of Sega of America. I can’t think of any other reason for the disastrous handling of the Sega Saturn here in the states. Anyway, for whatever reason, Sega continued to make high quality games (let’s ignore most of the Sonic series here), and these are my favorites:
Posted on 4 April, 2016 at 8:40PM
Here's a real quirky one for ya. Have you heard of the Game and Watch series from Nintendo? Really? You haven't? And you already have two badges? In the early 80s and beyond, Nintendo got its first taste of the handheld market, not with the Game Boy, but with these weird, single-game units that for some reason had an alarm clock in them. Ahh, Nintendo, why do you put alarm clocks in everything? They were ugly, they weren't comfortable, and they weren't even that fun… But we still remember them fondly because we're gamers and make poor decisions I guess.
Posted on 3 April, 2016 at 09:59AM
These days, video game collections really really aren’t anything special. In-between big releases, console manufacturers are always pushing old games down our throats. But back in the PlayStation days, the concept was more novel. Whenever my parents would buy a new console, they’d always get Ms. Pac-Man for my mom, without exception. So, for our PS1, they bought Namco Museum Vol 3. Years later, when I was rediscovering the PS1 (by way of a “PS one”), we had long since lost Namco Museum so, not knowing it was a different game with different included games, I bought Volume 1. It’s thanks to games like these, that I have my appreciation and love of classic arcade gaming.