So as some people have pointed out RotW has been neglected as of late. There are many reasons for this, most of which is school. Aside from that, I've been working on a simple game: A remake (of sorts) of the Atari 2600 game Combat. The initial idea was to add online multiplayer, which is still happening, but is not included in this initial beta version. I encourage anyone and everyone to try it out and give me some feedback. Please read readme.txt first, though. All the game data is contained in the id1 folder, I encourage you to play around with it.
Posted on 9 October, 2013 at 3:16PM
9 October, 2013 at 9:43PM
Critics are raving: "Playable!" and "It's getting there!"
10 October, 2013 at 07:21AM
404, file not found!
16 October, 2013 at 07:28AM
Download link works when you click from the main page. Sorry.
11 November, 2013 at 5:58PM
Ah, I knew there was something I was forgetting to do.
So I played this.
So, feedback GIVEN MOSTLY IN THE FORM OF COMPLAINTS:
The ol 'only one bullet on screen' determining your rate of fire is probably what the original had but unless you really want that I'd probably avoid it. Personally I think a large time (1-2 secondsish) between shots adds more to it. Maybe have a little reload bar under the tank.
More than two players and more than 1 map would be ideal.
The 'hitbox' on the tank seems a little off when it comes to hitting walls. Rotating in the starting position is a good example of this.
I've seen the AI instantaneously turn 180 degrees.
When turning the tank pivots around your back left corner rather than the middle. Also, I don't know if it's just me but I think it'd be fun to have 5 buttons for the controls. One for each side of the tank forwards and backwards and then one for shooting.
More music would be nice.
11 November, 2013 at 8:30PM
Thanks for the feedback!
2 December, 2013 at 00:13AM
As I slowly crept up on my enemy, I realized I had caught it at an awkward moment. It was insta-rotating 90 degrees back and forth because it had not properly avoided an obstacle.
After some time I was finally in the required place and had discovered that I could fire on the enemy with ease!
Once I fired the quad laser there was no escape:
Jumping... is useless!
4 July, 2015 at 12:40AM
Have you done it yet?
6 July, 2015 at 7:41PM
Done what? This game has evolved quite a bit since this post, and is now called "Treads of War". I updated the game a little since the last release to make it better, but nobody really seemed to care so I didn't bother releasing it. MetalKitty666 (who re-did all the art) and I did get to show it off at a convention in early 2014, so that was cool.